Prodigy Group Classes Advance Level

TIMETABLE

  • Once a Week: Saturday @4:00 PM
  • Twice a Week: Saturday and Sunday @4:00 PM
  • Twice a Week: Tuesday and Thursday @6:00 PM
  • Thrice a Week: Monday, Wednesday & Friday: 6:00 PM

FEES

4 Sessions (Once a Week)

Rs.1200/-

(Note: You can complete 4 sessions in 1 month.)

16 Sessions (Once a Week/ Twice a Week)

Rs.3500/-

(Note: You can complete 16 sessions in 1 to 2 months.)

28 Sessions (Twice a Week/ Thrice a Week)

Rs.6100/-

(Note: You can complete 28 sessions in 2.5 to 3.5 months.)

36 Sessions (Twice a Week/ Thrice a Week)

Rs.7400/-

(Note: You can complete 36 sessions in 3 to 4.5 months.)

54 Sessions (Thrice a Week)

Rs.10300/-

(Note: You can complete 54 sessions in 5 months.)

FEATURES OF OUR COURSE

  • 5-6 students in a batch
  • Customized Syllabus
  • Regular exposure to tournaments
  • Recordings will share if miss any session

SPECIAL DISCOUNTS

Note: Special discount will be applicable if you are confirming your enrolment within 48hrs of attending the demo session

4 Sessions (Once a Week)

Rs.1000/-

(Note: You can complete 4 sessions in 1 month.)

16 Sessions (Once a Week/ Twice a Week)

Rs.3200/-

(Note: You can complete 16 sessions in 1 to 2 months.)

28 Sessions (Twice a Week/ Thrice a Week)

Rs. 5700/-

(Note: You can complete 28 sessions in 2.5 to 3.5 months.)

36 Sessions (Twice a Week/ Thrice a Week)

Rs.6900/-

(Note: You can complete 36 sessions in 3 to 4.5 months.)

54 Sessions (Thrice a Week)

Rs.9700/-

(Note: You can complete 54 sessions in 5 months.)

CURRICULUM

Advance Level Syllabus:

Level 1:
  • Forced Moves concept through a modal game and Study of King & Queen vs King & Bishop endgame.
  • A Model game on Bishop sacrifice on f7 square and Arabian mate examples. Study of King and Queen vs King and Knight endgame
  • A Model game on Smothered mate and semi smothered mate, Introduction to King & Pawn endgames and ‘Square rule of the Pawn’.
  • Model game on Rook sacrifice on the h file and Introduction to Key squares through positions.
  • A model game on Damiano’s mate through position and different types of opposition concepts.
  • A model game on Blackburn’s mate and examples on direct opposition using King & Pawn against lone King.
  • A model game on Boden’s mate and on diagonal opposition with examples.
  • A model game on double Rook sacrifice and examples on distant opposition.
  • A model game on Morphy’s mate and examples on long distant opposition
  • A model game on Pillsbury’s mate and Introduction to ‘Triangulation concept’ and examples
  • A model game on kingside checkmate using Queen & Bishop and Introduction to ‘mined squares concept’ with examples.
  • A model game on Greco’s mate and Waiting move/Zugawang in the Pawn endgames.
  • A Model game on Queen penetration to g6 square and Shouldering the enemy King away in the Pawn endings with examples.
  • A model game on Bxh6 sacrifice and Creating the passed Pawn on one side of the board using ‘Pawn majority technique’ with examples.
  • A model game on two rooks on the 2nd/7th ranks, mating pattern and winning ‘King & Pawn endgames’ using protected passed Pawns.
  • A model game on Lolli’s mate and King & winning Pawn endgames using connected passed Pawns.
  • A model game on Anderssen’s mate and King & winning Pawn endgames using outside passed Pawn
  • A model game on Legal’s mate and King & Pawn endgames showing examples of the power of two isolated Pawns against a lone King.
  • Different opening traps from white part-1 (e4 lines) and King & Pawn endgames using the breakthrough concept of winning with examples.
  • Different Opening traps from white part-2 (d4 lines) and King & Pawn endgames using blockade concept to save the losing games examples.
  • Different Opening traps from white part-3 (c4 and other lines) and King & Pawn endgames using an active King with examples.
  • Different Opening traps from black part-1 (against e4 lines) and King & Pawn endgames using an active King with examples.
  • Different Opening traps from white part-2 (against d4 lines) and Endgames of Queen against ‘7th rank Rook and Bishop Pawns’.
  • Different Opening traps from black part-3 (against other lines) and Endgames of Queen against ‘7th rank Pawns except Rook and Bishop Pawns’.
  • Test on all the concepts learnt so far (rating on a scale of 10).
Level 2:
  • Introduction to Positional evaluation concept and King & Rook Pawn against King & Knight winning/checkmate patterns.
  • A model game on Attacking uncastled King and Rook endings cutting-off the enemy King.
  • A model game on ‘Attacking castled King with pieces’ and Rook endings cutting-off the enemy King.
  • A model game on ‘Attacking castled king with pawns’ and Rook ending King & Rook against King & Pawn with the concept ‘extended square’.
  • A model game on Back Rank mate and Rook against connected passed Pawns endings.
  • A model game on using the king as an important piece in the endgame and examples on ‘Rook behind the passed Pawn principle’.
  • A model game on Greek sacrifice and Lucena position/Rook endings.
  • More examples on Greek sacrifice and Philidor position/Rook endings.
  • A model game on fishbone Pawn on f6, various mating patterns and ‘Active Rook vs passive Rook’ endgames.
  • A model game on sacrifice on g7 square and some opening ideas of the same Practical games played by world champions in Rook endings.
  • A model game on sacrifice on h6 square and typical mating patterns on the Knight against Pawn endings.
  • A model game on windmill attack and Knight & Pawn against the Knight endings.
  • A model game on using f5 square as an outpost for a Knight and ideas on how to plan in Knight ending
  • A model game on including all the pieces in the attack principle Bishop against Pawn endings.
  • A model game on spot & exploit the weaknesses in the opponent’s camp and winning ‘Bishop & Pawn against Bishop’.
  • A model game on opening lines using a Bishop/Knight sacrifice and Good Vs Bad Bishops concept in the endgames.
  • A model game on Rook sacrifice to open the lines against the King and same colour Bishop ending part-1.
  • A model game on how to convert material advantage into win using ‘exchanging pieces principle’ and same colour Bishop endings part-2.
  • A model game on Knight- outpost/ Knight on d5 and opposite colour Bishop endgames part-1.
  • A model game on double Bishop sacrifice Opposite colour Bishop endings part-2.
  • A model game on art of ‘exchanging bad pieces with opponent’s good ones’ and Knight vs Bishop endings with Pawns on the same side of the board.
  • A model game on converting space advantage into win and Knight vs Bishop endings with Pawns on opposite sides of the board.
  • A model game on how to play with the initiative and Basic ideas in Queen endings.
  • More examples on playing with initiative and Queen & Pawn against Queen endings.
  • Test on all the concepts learnt so far (rating on a scale of 10).
All India Inter Corporate Online Team Chess Championship
All India Inter Collegiate Online Team Chess Championship
All India Interscholastic Online Chess Championship
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